
counter strike
Molti Screenshot:
http://www.gamespot.com/pc/action/counterstrikeconditionzero/screenindex.htmlWhen Counter-Strike: Condition Zero was first announced three years ago, it
seemed like a decent enough idea. The definitive first-person shooter mod was
at the height of its popularity, so having a single-player game based on the
winning formula sounded like a good way to win a new following and perhaps
entice even more people to venture online. However, those who have been
reading up on the game over the years know that development has been a bumpy
ride. The duty of making Condition Zero has practically been passed around
more than the collection basket at Easter Mass. What started internally at
Valve Software quickly moved to Gearbox, then to Ritual Entertainment, and
finally over to Turtle Rock Studios. Given such an unusual development path,
Condition Zero is surprisingly enjoyable, thanks mostly to some remarkable
artificial intelligence. Unfortunately, the game will be remembered as a
victim of its own delays. While the core gameplay is timeless, Condition
Zero's release is overshadowed by no fewer than three technologically
advanced, highly anticipated shooters, which all cast a harsh light on what is
essentially a 6-year-old game--albeit a classic one.
Bombing maps are one of the classic gameplay types available in Condition
Zero. By now, most FPS fans at least know what Counter-Strike is and have likely
played it or have seen it. For those of you who have recently been paroled
from a lengthy incarceration or have awakened from a coma, Counter-Strike is a
team-based tactical shooter that pits terrorists versus counterterrorists in
round-based match play. In the game's current incarnation, there are two game
types--bombing and hostage rescue. Bombing maps require the terrorist team to
plant and detonate a time bomb in one of two bombing areas while the
counterterrorists guard these sites. Hostage rescue involves having the
terrorists guard computer-controlled civilians while the counterterrorists try
to rescue them. In practice, both game types often result in one team or the
other being eliminated in bloody, fast shoot-outs.
Players earn money based on their performances in the previous rounds, and
with this money, they can buy weapons at the beginning of each subsequent
round (and those who survive the last round keep their guns). The game's
arsenal is based on real-life weapons, including Desert Eagle pistols,
pump-action shotguns, AK-47 assault rifles, and even some exotic equipment,
like tactical shields that deflect bullets
Download:
http://www.cs.sandy.ru/ftp.sandy.ru/pub/games/CS/Win32/cs16_czero11_full.exe